Articles by Alex Donaldson - Page 22
Limited to 10,000 units.
news by Alex Donaldson on 24 August, 2012
Square Enix cocks up and lets the cat out of the bag early. Oops.
news by Alex Donaldson on 24 August, 2012
Bioware's Executive Producer of Live Services Jeff Hickman chats to us about the future of TOR and the MMO genre.
interview by Alex Donaldson on 23 August, 2012
Can rebirth save FF14? We investigate.
preview by Alex Donaldson on 22 August, 2012
Yes, we're chatting to Yoshida again.
interview by Alex Donaldson on 22 August, 2012
Hands-on, and a first look at the mechromancer class.
preview by Alex Donaldson on 20 August, 2012
A small selection of new shots.
news by Alex Donaldson on 20 August, 2012
We check out the English-language localization.
preview by Alex Donaldson on 19 August, 2012
The Witcher developers lay out their manifesto for what makes for a great RPG experience.
news by Alex Donaldson on 19 August, 2012
New PSP version boxed, and Android version heads to open-source Kickstarter machine.
news by Alex Donaldson on 31 July, 2012
Square Enix unleash Yoshida's vision of FF14 version 2.0.
news by Alex Donaldson on 26 July, 2012
Watch, donate - and help a good cause.
news by Alex Donaldson on 21 July, 2012
Hope for a Steam release not entirely snuffed out.
news by Alex Donaldson on 04 July, 2012
So, that's that, then.
news by Alex Donaldson on 04 July, 2012
Following in the footsteps of Four Heroes of Light.
news by Alex Donaldson on 03 July, 2012
All the usual suspects present for TGS - with a few notable absences.
news by Alex Donaldson on 26 June, 2012
Videos of all the endings - spoilers within.
news by Alex Donaldson on 26 June, 2012
Fans asked for clarification - and Bioware's attempt at providing it is now out.
news by Alex Donaldson on 26 June, 2012
We find out what's up with Agni, the future of Final Fantasy and developing for hardware that doesn't exist yet.
interview by Alex Donaldson on 25 June, 2012
One year later, things start moving...
news by Alex Donaldson on 21 June, 2012
We chat to Designer Jason Shields about the finer points of Borderlands 2.
interview by Alex Donaldson on 17 June, 2012
We take an all too brief trip back to Pandora.
preview by Alex Donaldson on 14 June, 2012
New shots of the all-new DLC pack and additional content for the PC version.
news by Alex Donaldson on 08 June, 2012
Producer Daisuke Uchiyama goes deep on the PC version's creation.
interview by Alex Donaldson on 08 June, 2012
We chat to Lionhead's Creative Director Gary Carr about rails, magic and life after Peter.
interview by Alex Donaldson on 07 June, 2012